Not only do they get to go first, possibly taking out the number of members that can counterattack, but if the team Stamina (STM) is low enough, special attacks can be used. In battle, the attacking team has the clear advantage.
The various cities never want to sell anything to outsiders, so this is the only way to purchase items in the game-but they're not very essential in battle. If the player is victorious, better items become available, and the level of the store increases, as well as the difficulty of the storekeeper. Both sides will fight round after round until one side is defeated. After that, the storekeeper can be challenged to a battle. To obtain the rarer items, the player visits the item store and spends enough to fill the gauge for that store level. The most common items enhance members' stats based on terrain or their class. Since the player has the chance to preview the map beforehand, they can tack on the appropriate items to give the edge in upcoming battle. Other items can be added to the Room, but these last a single battle. Since the attacker is granted first strike, this is great for a defensive team. For example, an item could grant a boost of abilities, but the tradeoff would be that the team attacks second instead of first.
Thoughtful healingĮach Room has a specific item as a default, which gives the Room a special characteristic. This can be quite frustrating when trying to find a good setup. Usually there is only one Room that can't be locked, but not always. In addition, all unlocked Rooms will change. When selecting a new Room, the process becomes little more than cycling through the options until something acceptable appears. It simply won't do to use a pattern allowing only four team members when the opponents have six, seven, or even nine members on their teams. Therefore, the deeper into the game, the longer it may take to find an acceptable pattern. The number of patterns grows, but never drops the simpler ones. These patterns vary not only in positions, but number of members allowed. Character placement within the Room is also randomly selected from an unseen collection of patterns. Using the Change command randomly creates a new Room selected from the list of available Room types. Locking a Room stops it from changing when using the Change command. Throughout the game, the number of Rooms allowed grows at a steady pace, as well as the number of locks. Rooms can be changed between battles, but it's a cumbersome process. Usable positions in the grid are assigned randomly when the Room is created. A team resides in a Room, which is comprised of a 3x3 grid. Once placed, the members gather together on a single square, with the leader representing the team. In order to place the team, there has to be enough open squares on the map to hold everyone in the party separately. The only limits are the number of teams pre-made before the battle, and the GP required to summon the group onto the map. Every additional team has to be summoned into play. The main team is the only team on the map at the beginning of every battle. Instead of a one on one battle system, each side has an entire team. What makes Soul Nomad stand out from other Nippon Ichi titles is the number of characters involved in battle. The fate of the world is in your hands, don't mess it up. Wield it wrong, and Gig takes over your body and soul, returning to the world as he did before. Manage the power right, and you could rid the world of these abominations. She has waited these 200 years, searching for someone capable of not only controlling Gig, but able to harness the power he possesses. Lady Layna took on Gig 200 years ago, managing to bind his soul to the sword you now carry. They command unfathomable power, and yet Gig was able to control them. He commanded the three monstrosities known as the World Eaters. Gig is responsible for the devastation of the world 200 years ago.
Upon taking possession of the sword, your soul becomes bound with an evil entity named Gig. Danette is allowed to select a special weapon, as is the custom of becoming a guardian, but your character is only given a single choice, an ominous looking sword. Finally, that day has come, but Lady Layna has a small surprise in store. Your hero, or heroine, wait for the day when Lady Layna will allow both of you to become guardians of the village. The story starts off in a small village as you train with your faithful friend, Danette. What if that power was simply granted in the blink of an eye? Could you handle the power intelligently, to save the world in need, or would you let the desire for power take over your mind, your body, and even your soul? Soul Nomad & the World Eaters asks this very question. The power of the gods has been sought after for ages. Soul Nomad & the World Eaters - Staff Review